- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ImpactScore™
- 100
- Very Positive
- ConsistencyScore™
- unclear
- Not enough independent studies
Game-based education improves treatment compliance and reduces anxiety in diabetes.
Last updated September 9, 2026
Key finding
Adjusted Mean Difference clearly (95% CI) -22.94 [−28.61, −17.27]
This study compared game-based education to standard lecture-based education for individuals starting insulin therapy, finding significant differences in treatment compliance and anxiety levels.
Quick read
Study at a glance
The essential study design details in one scan.
EvidenceScore™
Moderate
Study type
RCTs
Follow-up
Short-Term (≤3 mo)
Risk of bias
Some Concerns
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Plain-language summary
What this paper says
A plain-language read of the study’s main message and where it applies.
Study focus
This study compared game-based education to standard lecture-based education for individuals starting insulin therapy, finding significant differences in treatment compliance and anxiety levels.
Clinical relevance
Improving treatment compliance and reducing anxiety are crucial for individuals initiating insulin therapy, as these factors can significantly impact health outcomes. This study suggests that innovative educational approaches, like game-based learning, could be more effective in supporting patients during this critical transition.
Keep in mind
The study had unclear effectiveness for some outcomes. Results may not be generalizable beyond the studied population. Sample size and demographic diversity were not specified. Potential confounding factors were not fully controlled.
Published in
Journal Reference
Publication details and source links for this paper.
Esin E, Gönül D, Stefano T. Game-based education is more effective than standard lecture-based education in enhancing treatment compliance and reducing anxiety among individuals initiating insulin therapy. PLOS One. 2026;21(3):e0345292. doi:10.1371/journal.pone.0345292
Main Effects
Game-based education led to a 22.94 point increase in treatment compliance (p = 0.001).
Participants in the game-based group experienced a 7.04 point decrease in anxiety scores (p = 0.001).
No significant difference in treatment compliance was observed between groups for some outcomes.
No significant difference in anxiety levels was found between the intervention and control groups for certain analyses.
Evidence network
How this study fits
Understand where this research contributes within the broader evidence network.
Evidence Context
This study contributes evidence to Game-based education program, Standard lecture-based education and Anxiety, Treatment adherence.
This study contributes evidence to
Primary intervention
Game-based education program
Primary outcomes
- Anxiety
- Treatment adherence
Evidence topics
Primary intervention
Primary outcomes
Evidence relationships
Intervention and outcome relationships this study adds to the evidence network.
Editorial context
Why this study matters
See why this paper is useful beyond its individual results.
Evidence network role
This section describes how the study fits into the current evidence network. It does not determine whether an intervention works on its own.
1
Related topics
4
Evidence pairs
108
Related studies
Why it is useful
- Contributes to 4 evidence relationships
- Includes primary outcome data
- Linked to 1 direct semantic evidence topic
Topic contributions
Evidence topic
Contributes evidence
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Primary evidence
Evidence topic
Treatment Adherence
matched_outcome
Core evidence
Study findings
The primary outcomes reported in this study.
Treatment adherence
Game-based education program → Treatment adherence
Game-based education program → Treatment adherence
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ImpactScore™
- 100
- Very Positive
- ConsistencyScore™
- unclear
- Not enough independent studies
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ImpactScore™
- 50
- Neutral
- ConsistencyScore™
- unclear
- Not enough independent studies
Treatment adherence
Standard lecture-based education → Treatment adherence
Standard lecture-based education → Treatment adherence
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ImpactScore™
- 50
- Neutral
- ConsistencyScore™
- unclear
- Not enough independent studies
Evidence Library
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Evidence Suggest
- Game-based education improved treatment compliance by 22.94 points.
- Anxiety scores decreased by 7.04 points in the game-based group.
- Some outcomes showed no significant differences between groups.
Who this applies to
- Individuals initiating insulin therapy.
- Patients with diabetes seeking improved treatment compliance.
- Adults and adolescents learning about insulin management.
Keep in Mind
- The effectiveness of game-based education remains unclear for some outcomes.
- Results may not apply to all demographics or settings.
- Further research is needed to confirm findings and explore long-term impacts.
Between the Lines
- The study had unclear effectiveness for some outcomes.
- Results may not be generalizable beyond the studied population.
- Sample size and demographic diversity were not specified.
- Potential confounding factors were not fully controlled.
Evidence Library
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Connected Evidence
Explore related studies, evidence collections, and research questions.
Relationships organized using the Dediabetes Evidence Intelligence™ framework.
This study contributes to evidence on Game-based education program and Anxiety, Game-based education program and Treatment Adherence.
Related evidence relationships
Explore in Evidence ExplorerThis study contributes to the evidence on the following intervention-outcome relationships.
Game-based education program → Anxiety
Behavioral & Lifestyle
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ImpactScore™
- 100
- Very Positive
- ConsistencyScore™
- unclear
- Not enough independent studies
Game-based education program → Treatment Adherence
Behavioral & Lifestyle
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ImpactScore™
- 100
- Very Positive
- ConsistencyScore™
- unclear
- Not enough independent studies
Included in these evidence collections
Curated evidence collections and hubs this study is part of.
Anxiety Evidence Hub
All studies measuring Anxiety
Measures Anxiety as a key outcome.
Game-based education program Evidence Hub
All studies on Game-based education program
Contributes to Game-based education program evidence base.
Treatment Adherence Evidence Hub
All studies measuring Treatment Adherence
Measures Treatment Adherence as a key outcome.
Recent Diabetes Research
Latest published studies
Published within the last 2 years.
Explore more in Evidence Explorer
Jump to pre-filtered views in Evidence Explorer.
All studies on Game-based education program and Anxiety
1 results
All studies on Game-based education program and Treatment adherence
1 results
All studies on Game-based education program
1 results
All studies measuring Anxiety
1 results
All studies measuring Treatment adherence
1 results
Questions answered by this study
Generated from the study's connected evidence using Evidence Intelligence™.
Does Game-based education program improve anxiety?
Game-based education program appears to improve anxiety.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Anxiety
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | strong positive | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
Does Game-based education program improve treatment adherence?
Game-based education program appears to improve treatment adherence.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Treatment adherence
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | strong positive | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
Does Standard lecture-based education improve anxiety?
Current evidence does not show a clear benefit of Standard lecture-based education for anxiety.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Anxiety
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
Does Standard lecture-based education improve treatment adherence?
Current evidence does not show a clear benefit of Standard lecture-based education for treatment adherence.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Treatment adherence
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
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