Research Summary
Analyzed using Evidence Intelligence™

Video Game Improves Diabetes Numeracy in Adolescents

Last updated July 18, 2026

Key finding

The video game intervention had no long-term impact on diabetes-related numeracy.

This study explored a video game intervention aimed at enhancing diabetes-related numeracy but found no long-term benefits.

Quick read

Study at a glance

The essential study design details in one scan.

EvidenceScore™

Moderate

Study type

RCTs

Follow-up

Extended (5–20+ y)

Risk of bias

High Risk

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Plain-language summary

What this paper says

A plain-language read of the study’s main message and where it applies.

Study focus

This study explored a video game intervention aimed at enhancing diabetes-related numeracy but found no long-term benefits.

Clinical relevance

Understanding the effectiveness of innovative interventions like video games is crucial for developing engaging tools for diabetes management. The lack of long-term benefits from this intervention suggests that alternative strategies may be needed to effectively enhance diabetes-related skills and health outcomes.

Keep in mind

The study design was non-randomized, limiting causal inferences. The sample size and characteristics may affect generalizability. Long-term follow-up data may not fully capture transient effects.

Published in

Journal Reference

Publication details and source links for this paper.

Alexander M, John RA, Ereny B, et al. Exploring the Role of a Novel Video Game Intervention to Enhance Diabetes-Related Numeracy. Cureus. 2026;18(5):e108251. doi:10.7759/cureus.108251

Main Effects

The intervention had no long-term impact on diabetes-related numeracy.

The intervention had no long-term impact on glycemic control (A1C).

The intervention had no long-term impact on quality of life measures.

Evidence network

How this study fits

Understand where this research contributes within the broader evidence network.

Evidence Context

This study contributes evidence to Video Game Intervention for Diabetes Numeracy and Assessment of General Numeracy Using WRAT-4, Diabetes-related numeracy assessment, HbA1c, and 2 more.

Primary intervention

Video Game Intervention for Diabetes Numeracy

Primary outcomes

  • Assessment of General Numeracy Using WRAT-4
  • Diabetes-related numeracy assessment
  • HbA1c

Evidence relationships

Intervention and outcome relationships this study adds to the evidence network.

5
Evidence pairs
5
Relationships
1
Evidence topics
contributes_evidence

Editorial context

Why this study matters

See why this paper is useful beyond its individual results.

Evidence network role

This section describes how the study fits into the current evidence network. It does not determine whether an intervention works on its own.

Moderate contributionModerate confidenceNetwork score: 63

1

Related topics

5

Evidence pairs

310

Related studies

High relevance in at least one topic

Why it is useful

  • Contributes to 5 evidence relationships
  • Includes primary outcome data
  • Linked to 1 direct semantic evidence topic

Topic contributions

Evidence topic

Contributes evidence

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Primary evidence

Evidence topic

HbA1c Reduction

matched_outcome

Core evidence

Study findings

The primary outcomes reported in this study.

Assessment of General Numeracy Using WRAT-4

Video Game Intervention for Diabetes Numeracy → Assessment of General Numeracy Using WRAT-4

Video Game Intervention for Diabetes Numeracy → Assessment of General Numeracy Using WRAT-4

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Diabetes-related numeracy assessment

Video Game Intervention for Diabetes Numeracy → Diabetes-related numeracy assessment

Video Game Intervention for Diabetes Numeracy → Diabetes-related numeracy assessment

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

HbA1c

Video Game Intervention for Diabetes Numeracy → HbA1c

Video Game Intervention for Diabetes Numeracy → HbA1c

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Health Literacy Improvement

Video Game Intervention for Diabetes Numeracy → Health Literacy Improvement

Video Game Intervention for Diabetes Numeracy → Health Literacy Improvement

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Quality of life

Video Game Intervention for Diabetes Numeracy → Quality of life

Video Game Intervention for Diabetes Numeracy → Quality of life

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Evidence Library

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evidence suggest

Evidence Suggest

  • No long-term impact on diabetes-related numeracy was found.
  • No significant changes in A1C levels were observed.
  • Quality of life measures showed no improvement from the intervention.
who this applies

Who this applies to

  • Participants with diabetes seeking to improve their numeracy skills.
  • Individuals interested in innovative behavioral interventions for health management.
keep in mind

Keep in Mind

  • The intervention's lack of effectiveness raises questions about similar approaches.
  • Results may not apply to all demographics or diabetes types.
  • Further research is needed to explore alternative methods for enhancing diabetes-related skills.
between the lines

Between the Lines

  • The study design was non-randomized, limiting causal inferences.
  • The sample size and characteristics may affect generalizability.
  • Long-term follow-up data may not fully capture transient effects.

Evidence Library

Build your evidence library

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Connected Evidence

Explore related studies, evidence collections, and research questions.

Relationships organized using the Dediabetes Evidence Intelligence™ framework.

This study contributes to evidence on Video Game Intervention for Diabetes Numeracy and Diabetes-related numeracy assessment, Video Game Intervention for Diabetes Numeracy and Assessment of General Numeracy Using WRAT-4.

Related evidence relationships

Explore in Evidence Explorer

This study contributes to the evidence on the following intervention-outcome relationships.

Included in these evidence collections

Curated evidence collections and hubs this study is part of.

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Questions answered by this study

Generated from the study's connected evidence using Evidence Intelligence™.

Does Video Game Intervention for Diabetes Numeracy improve assessment of general numeracy using wrat-4?

Emerging Evidence

Current evidence does not show a clear benefit of Video Game Intervention for Diabetes Numeracy for Assessment of General Numeracy Using WRAT-4.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    Assessment of General Numeracy Using WRAT-4

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
  • Consistency cannot yet be determined.
  • Population details are unavailable.
1 supporting studyUpdated: Jul 2026

Does Video Game Intervention for Diabetes Numeracy improve diabetes-related numeracy assessment?

Emerging Evidence

Current evidence does not show a clear benefit of Video Game Intervention for Diabetes Numeracy for Diabetes-related numeracy assessment.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    Diabetes-related numeracy assessment

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
  • Consistency cannot yet be determined.
  • Population details are unavailable.
1 supporting studyUpdated: Jul 2026

Does Video Game Intervention for Diabetes Numeracy improve HbA1c?

Emerging Evidence

Current evidence does not show a clear benefit of Video Game Intervention for Diabetes Numeracy for HbA1c.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    HbA1c

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
  • Consistency cannot yet be determined.
  • Population details are unavailable.
1 supporting studyUpdated: Jul 2026

Does Video Game Intervention for Diabetes Numeracy improve health literacy improvement?

Emerging Evidence

Current evidence does not show a clear benefit of Video Game Intervention for Diabetes Numeracy for Health Literacy Improvement.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    Health Literacy Improvement

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
  • Consistency cannot yet be determined.
  • Population details are unavailable.
1 supporting studyUpdated: Jul 2026
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