Research Summary
Analyzed using Evidence Intelligence™

Gamification app improves motivation in diabetes care

Last updated August 29, 2026

Key finding

Mean TSRQ-AM scores increased from baseline (37.4, SD 7.9) to 6 months (39.5, SD 7.4; Cohen d =0.47).

This study evaluated a team-based gamification app aimed at enhancing motivation in diabetes self-care, finding significant improvements in autonomous motivation and body weight.

Quick read

Study at a glance

The essential study design details in one scan.

EvidenceScore™

Moderate

Study type

RCTs

Follow-up

Long-Term (1–5 y)

Risk of bias

Some Concerns

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Plain-language summary

What this paper says

A plain-language read of the study’s main message and where it applies.

Study focus

This study evaluated a team-based gamification app aimed at enhancing motivation in diabetes self-care, finding significant improvements in autonomous motivation and body weight.

Clinical relevance

Improving motivation in diabetes self-care is crucial for better health outcomes. This study suggests that gamification can be a valuable tool for enhancing self-management behaviors, potentially leading to weight loss and improved overall health for individuals with diabetes.

Keep in mind

The study included only one intervention arm, limiting comparative analysis. Results may not be generalizable to all diabetes populations. The sample size and demographic details were not specified.

Published in

Journal Reference

Publication details and source links for this paper.

Amy S, Matthew B, Yuanchia C, et al. A Team-Based Gamification App for Enhancing Autonomous Motivation in Diabetes Self-Care: A Longitudinal Study. JMIR Formative Research. 2026;10:e87236. doi:10.2196/87236

Main Effects

Autonomous motivation increased significantly (mean TSRQ-AM scores rose from 37.4 to 39.5, p = 0.047).

Body weight decreased significantly (b = −0.39 kg, P = 0.01).

No significant changes were found in hemoglobin A1c (P = 0.40).

No significant changes were found in triglycerides (P = 0.14).

Evidence network

How this study fits

Understand where this research contributes within the broader evidence network.

Evidence Context

This study contributes evidence to Team-based gamification app and Autonomous motivation, Body weight, HbA1c, and 1 more.

Primary intervention

Team-based gamification app

Primary outcomes

  • Autonomous motivation
  • Body weight
  • HbA1c

Evidence relationships

Intervention and outcome relationships this study adds to the evidence network.

4
Evidence pairs
4
Relationships
2
Evidence topics
contributes_evidence

Editorial context

Why this study matters

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Evidence network role

This section describes how the study fits into the current evidence network. It does not determine whether an intervention works on its own.

Moderate contributionModerate confidenceNetwork score: 68

2

Related topics

4

Evidence pairs

979

Related studies

High relevance in at least one topic

Why it is useful

  • Contributes to 4 evidence relationships
  • Includes primary outcome data
  • Linked to 2 direct semantic evidence topics

Topic contributions

Evidence topic

Contributes evidence

Evidence topic

Contributes evidence

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Primary evidence

Evidence topic

HbA1c Reduction

matched_outcome

Related evidence

Evidence topic

Weight Loss

Save evidence

Core evidence

Study findings

The primary outcomes reported in this study.

Autonomous motivation

Team-based gamification app → Autonomous motivation

Team-based gamification app → Autonomous motivation

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
100
Very Positive
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Body weight

Team-based gamification app → Body weight

Team-based gamification app → Body weight

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
100
Very Positive
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

HbA1c

Team-based gamification app → HbA1c

Team-based gamification app → HbA1c

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Triglycerides

Team-based gamification app → Triglycerides

Team-based gamification app → Triglycerides

Evidence Intelligence™
EvidenceScore™
Emerging
Score 59 · Based on 1 study
ImpactScore™
50
Neutral
ConsistencyScore™
unclear
Not enough independent studies
Supporting studies: Based on 1 study
Add to Evidence Tracker

Evidence Library

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evidence suggest

Evidence Suggest

  • Autonomous motivation scores increased by 2.1 points (p = 0.047).
  • Body weight decreased by 0.39 kg (p = 0.01).
  • No significant changes in hemoglobin A1c or triglycerides.
who this applies

Who this applies to

  • Adults with diabetes seeking to improve self-care motivation.
  • Individuals interested in behavioral and lifestyle interventions.
keep in mind

Keep in Mind

  • The study's findings are based on a specific population and may not apply universally.
  • Long-term effects of the intervention were not assessed.
  • Further research is needed to explore the impact on metabolic markers.
between the lines

Between the Lines

  • The study included only one intervention arm, limiting comparative analysis.
  • Results may not be generalizable to all diabetes populations.
  • The sample size and demographic details were not specified.

Evidence Library

Build your evidence library

Save research, organize studies, and quickly find important evidence again.

Connected Evidence

Explore related studies, evidence collections, and research questions.

Relationships organized using the Dediabetes Evidence Intelligence™ framework.

This study contributes to evidence on Team-based gamification app and Autonomous motivation, Team-based gamification app and Body Weight.

Related evidence relationships

Explore in Evidence Explorer

This study contributes to the evidence on the following intervention-outcome relationships.

Questions answered by this study

Generated from the study's connected evidence using Evidence Intelligence™.

Does Team-based gamification app improve autonomous motivation?

Emerging Evidence

Team-based gamification app appears to improve autonomous motivation.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    Autonomous motivation

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | strong positive | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
1 supporting study

Does Team-based gamification app affect body weight?

Emerging Evidence

Team-based gamification app appears to affect body weight.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    Body weight

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | strong positive | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
1 supporting study

Does Team-based gamification app lower HbA1c?

Emerging Evidence

Current evidence does not show a clear benefit of Team-based gamification app for HbA1c.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    HbA1c

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
1 supporting study

Does Team-based gamification app improve triglycerides?

Emerging Evidence

Current evidence does not show a clear benefit of Team-based gamification app for triglycerides.

ConsistencyScore™: Consistency cannot yet be determined from the available evidence.

Ranked evidence signals

  1. 1

    Triglycerides

    EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study

Why this answer: This answer is based on a single supporting study.

Limitations

  • Only one supporting study is available.
1 supporting study
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