- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
Virtual Reality Shows No Improvement in Sleep Quality for Diabetic Patients
Last updated July 12, 2026
Key finding
More patients improved after VR compared to usual care (V = 21, p = 0.03).
This pilot study evaluated the efficacy of virtual reality (VR) in improving sleep quality among patients with painful diabetic polyneuropathy. Results indicated no significant differences in sleep metrics between VR and usual care, except for a higher impression of change in patients using VR.
Quick read
Study at a glance
The essential study design details in one scan.
EvidenceScore™
Moderate
Study type
RCTs
Follow-up
Short-Term (≤3 mo)
Risk of bias
Some Concerns
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Plain-language summary
What this paper says
A plain-language read of the study's main message and where it applies.
Study focus
This pilot study evaluated the efficacy of virtual reality (VR) in improving sleep quality among patients with painful diabetic polyneuropathy. Results indicated no significant differences in sleep metrics between VR and usual care, except for a higher impression of change in patients using VR.
Clinical relevance
Improving sleep quality in patients with painful diabetic polyneuropathy is crucial, as poor sleep can exacerbate pain and negatively impact overall health. This study suggests that while VR may not improve sleep metrics significantly, it could enhance patients' perceptions of their condition, indicating a potential area for further research and development in pain management strategies.
Keep in mind
Small sample size limits generalizability. Short duration of the study may not capture long-term effects. Lack of blinding could introduce bias in self-reported outcomes.
Published in
Journal Reference
Publication details and source links for this paper.
Lisa G, Ann DS, Julie J, et al. Efficacy of Virtual Reality in Improving Sleep Quality in Patients with Painful Diabetic Polyneuropathy: A Pilot Study. Journal of Clinical Medicine. 2024;13(23):7163. doi:10.3390/jcm13237163
Main Effects
Sleep efficiency did not differ between usual care and VR (p = 0.81).
Number of awakenings did not differ between usual care and VR (p = 1).
More patients reported an impression of change after VR compared to usual care (V = 21, p = 0.03).
Evidence network
How this study fits
Understand where this research contributes within the broader evidence network.
Evidence Context
This study contributes evidence to Virtual Reality (VR) and Anxiety score, Average number of awakenings at 6 months, Depression score, and 6 more.
This study contributes evidence to
Primary intervention
Virtual Reality (VR)
Primary outcomes
- Anxiety score
- Average number of awakenings at 6 months
- Depression score
Primary intervention
Evidence relationships
Intervention and outcome relationships this study adds to the evidence network.
Editorial context
Why this study matters
See why this paper is useful beyond its individual results.
Evidence network role
This section describes how the study fits into the current evidence network. It does not determine whether an intervention works on its own.
0
Related topics
9
Evidence pairs
0
Related studies
Why it is useful
- Contributes to 9 evidence relationships
- Includes primary outcome data
- Linked to 0 direct semantic evidence topics
Core evidence
Study findings
The primary outcomes reported in this study.
Average number of awakenings at 6 months
Virtual Reality (VR) → Average number of awakenings at 6 months
Virtual Reality (VR) → Average number of awakenings at 6 months
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
Pain Catastrophizing Level
Virtual Reality (VR) → Pain Catastrophizing Level
Virtual Reality (VR) → Pain Catastrophizing Level
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
Pain Intensity Score
Virtual Reality (VR) → Pain Intensity Score
Virtual Reality (VR) → Pain Intensity Score
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
Patients' Impression of Change in Condition
Virtual Reality (VR) → Patients' Impression of Change in Condition
Virtual Reality (VR) → Patients' Impression of Change in Condition
- ImpactScore™
- 100
- Very Positive
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
- ImpactScore™
- 75
- Positive
- EvidenceScore™
- Moderate
- Score 69 · Based on 2 studies
- ConsistencyScore™
- 35
- mixed
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Evidence Tracker
12 tracked topics
Saved Studies
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Research Notes
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Weekly Evidence Digest
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Evidence Suggest
- No significant differences in sleep metrics between VR and usual care.
- 3 patients reported improvement in impression of change after VR (p = 0.03).
- All other psychological and pain-related outcomes showed no significant differences.
Who this applies to
- Adults diagnosed with painful diabetic polyneuropathy.
- Patients experiencing sleep disturbances related to their condition.
Keep in Mind
- Results may not apply to all patients with diabetic neuropathy.
- Further research is needed to explore long-term effects of VR.
- The subjective nature of 'impression of change' may vary among individuals.
Between the Lines
- Small sample size limits generalizability.
- Short duration of the study may not capture long-term effects.
- Lack of blinding could introduce bias in self-reported outcomes.
Save this study
Keep this study in your Evidence Tracker so you can easily find it again whenever you need it.
Today's Activity
Your Evidence Workspace
Saved this study
Your free account becomes your personal diabetes evidence workspace.
Evidence Tracker
12 tracked topics
Saved Studies
48 studies
Research Notes
Coming Soon
Weekly Evidence Digest
Coming Soon
Connected Evidence
Explore related studies, evidence collections, and research questions.
Relationships organized using the Dediabetes Evidence Intelligence™ framework.
This study contributes to evidence on Virtual Reality (VR) and Quality of Life Outcomes, Virtual Reality (VR) and Mental Health.
Related evidence relationships
Explore in Evidence ArchiveThis study contributes to the evidence on the following intervention-outcome relationships.
Virtual Reality (VR) → Quality of Life Outcomes
Devices & Technology
- ImpactScore™
- 75
- Positive
- EvidenceScore™
- Moderate
- Score 69 · Based on 2 studies
- ConsistencyScore™
- 35
- mixed
Virtual Reality (VR) → Mental Health
Devices & Technology
- ImpactScore™
- 50
- Neutral
- EvidenceScore™
- Emerging
- Score 59 · Based on 1 study
- ConsistencyScore™
- unclear
- Not enough independent studies
Included in these evidence collections
Curated evidence collections and hubs this study is part of.
Quality of Life Outcomes Evidence Hub
All studies measuring Quality of Life Outcomes
Measures Quality of Life Outcomes as a key outcome.
Virtual Reality (VR) Evidence Hub
All studies on Virtual Reality (VR)
Contributes to Virtual Reality (VR) evidence base.
Mental Health Evidence Hub
All studies measuring Mental Health
Measures Mental Health as a key outcome.
Recent Diabetes Research
Latest published studies
Published within the last 2 years.
Explore more in the evidence archive
Jump to pre-filtered views in the evidence archive.
All studies on Virtual Reality (VR) and Sleep quality
2 results
All studies on Virtual Reality (VR) and Anxiety score
1 results
All studies on Virtual Reality (VR)
2 results
All studies measuring Sleep quality
2 results
All studies measuring Anxiety score
1 results
Questions answered by this study
Generated from the study's connected evidence using Evidence Intelligence™.
Does Virtual Reality (VR) improve sleep quality?
Virtual Reality (VR) may improve Sleep quality.
ConsistencyScore™: Results are mixed and should be interpreted cautiously.
Ranked evidence signals
- 1
Sleep quality
EvidenceScore™ Moderate | EvidenceScore™ 69.0 | moderate positive | ConsistencyScore™ Mixed | 1 study
Why this answer: This answer is cautious because the available studies report mixed findings.
Limitations
- Only one supporting study is available.
- Population details are unavailable.
Does Virtual Reality (VR) improve patients' impression of change in condition?
Virtual Reality (VR) appears to improve Patients' Impression of Change in Condition.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Patients' Impression of Change in Condition
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | strong positive | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
- Consistency cannot yet be determined.
- Population details are unavailable.
Does Virtual Reality (VR) improve anxiety score?
Current evidence does not show a clear benefit of Virtual Reality (VR) for Anxiety score.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Anxiety score
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
- Consistency cannot yet be determined.
- Population details are unavailable.
Does Virtual Reality (VR) improve average number of awakenings at 6 months?
Current evidence does not show a clear benefit of Virtual Reality (VR) for Average number of awakenings at 6 months.
ConsistencyScore™: Consistency cannot yet be determined from the available evidence.
Ranked evidence signals
- 1
Average number of awakenings at 6 months
EvidenceScore™ Emerging | EvidenceScore™ 59.0 | neutral | ConsistencyScore™ Unclear | 1 study
Why this answer: This answer is based on a single supporting study.
Limitations
- Only one supporting study is available.
- Consistency cannot yet be determined.
- Population details are unavailable.
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